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ZoneMaster | Дата: Четверг, 10-11-2011, 14:09:19 | Сообщение # 466 |
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У меня вот такой вопрос: Как добавить спеллу стан по области?
И еще один вопрос : Code call AddSpecialEffectLocBJ( PolarProjectionBJ(GetUnitLoc(GetSpellTargetUnit()), 300.00, 0), "war3mapImported\\IonCannonBeam.mdx" ) call AddSpecialEffectLocBJ( PolarProjectionBJ(GetUnitLoc(GetSpellTargetUnit()), 300.00, 5.00), "war3mapImported\\IonCannonBeam.mdx" ) call AddSpecialEffectLocBJ( PolarProjectionBJ(GetUnitLoc(GetSpellTargetUnit()), 300.00, 10.00), "war3mapImported\\IonCannonBeam.mdx" ) call AddSpecialEffectLocBJ( PolarProjectionBJ(GetUnitLoc(GetSpellTargetUnit()), 300.00, 15.00), "war3mapImported\\IonCannonBeam.mdx" ) call AddSpecialEffectLocBJ( PolarProjectionBJ(GetUnitLoc(GetSpellTargetUnit()), 300.00, 20.00), "war3mapImported\\IonCannonBeam.mdx" ) call AddSpecialEffectLocBJ( PolarProjectionBJ(GetUnitLoc(GetSpellTargetUnit()), 300.00, 25.00), "war3mapImported\\IonCannonBeam.mdx" ) call AddSpecialEffectLocBJ( PolarProjectionBJ(GetUnitLoc(GetSpellTargetUnit()), 300.00, 30.00), "war3mapImported\\IonCannonBeam.mdx" ) call AddSpecialEffectLocBJ( PolarProjectionBJ(GetUnitLoc(GetSpellTargetUnit()), 300.00, 35.00), "war3mapImported\\IonCannonBeam.mdx" ) call AddSpecialEffectLocBJ( PolarProjectionBJ(GetUnitLoc(GetSpellTargetUnit()), 300.00, 40.00), "war3mapImported\\IonCannonBeam.mdx" ) call AddSpecialEffectLocBJ( PolarProjectionBJ(GetUnitLoc(GetSpellTargetUnit()), 300.00, 45.00), "war3mapImported\\IonCannonBeam.mdx" ) call AddSpecialEffectLocBJ( PolarProjectionBJ(GetUnitLoc(GetSpellTargetUnit()), 300.00, 50.00), "war3mapImported\\IonCannonBeam.mdx" ) call AddSpecialEffectLocBJ( PolarProjectionBJ(GetUnitLoc(GetSpellTargetUnit()), 300.00, 55.00), "war3mapImported\\IonCannonBeam.mdx" ) call AddSpecialEffectLocBJ( PolarProjectionBJ(GetUnitLoc(GetSpellTargetUnit()), 300.00, 60.00), "war3mapImported\\IonCannonBeam.mdx" ) call AddSpecialEffectLocBJ( PolarProjectionBJ(GetUnitLoc(GetSpellTargetUnit()), 300.00, 65.00), "war3mapImported\\IonCannonBeam.mdx" ) call AddSpecialEffectLocBJ( PolarProjectionBJ(GetUnitLoc(GetSpellTargetUnit()), 300.00, 70.00), "war3mapImported\\IonCannonBeam.mdx" ) call AddSpecialEffectLocBJ( PolarProjectionBJ(GetUnitLoc(GetSpellTargetUnit()), 300.00, 75.00), "war3mapImported\\IonCannonBeam.mdx" ) call AddSpecialEffectLocBJ( PolarProjectionBJ(GetUnitLoc(GetSpellTargetUnit()), 300.00, 80.00), "war3mapImported\\IonCannonBeam.mdx" ) call AddSpecialEffectLocBJ( PolarProjectionBJ(GetUnitLoc(GetSpellTargetUnit()), 300.00, 85.00), "war3mapImported\\IonCannonBeam.mdx" ) call AddSpecialEffectLocBJ( PolarProjectionBJ(GetUnitLoc(GetSpellTargetUnit()), 300.00, 90.00), "war3mapImported\\IonCannonBeam.mdx" ) call AddSpecialEffectLocBJ( PolarProjectionBJ(GetUnitLoc(GetSpellTargetUnit()), 300.00, 95.00), "war3mapImported\\IonCannonBeam.mdx" ) call AddSpecialEffectLocBJ( PolarProjectionBJ(GetUnitLoc(GetSpellTargetUnit()), 300.00, 100.00), "war3mapImported\\IonCannonBeam.mdx" ) call AddSpecialEffectLocBJ( PolarProjectionBJ(GetUnitLoc(GetSpellTargetUnit()), 300.00, 105.00), "war3mapImported\\IonCannonBeam.mdx" ) call AddSpecialEffectLocBJ( PolarProjectionBJ(GetUnitLoc(GetSpellTargetUnit()), 300.00, 110.00), "war3mapImported\\IonCannonBeam.mdx" ) call AddSpecialEffectLocBJ( PolarProjectionBJ(GetUnitLoc(GetSpellTargetUnit()), 300.00, 115.00), "war3mapImported\\IonCannonBeam.mdx" ) call AddSpecialEffectLocBJ( PolarProjectionBJ(GetUnitLoc(GetSpellTargetUnit()), 300.00, 120.00), "war3mapImported\\IonCannonBeam.mdx" ) call AddSpecialEffectLocBJ( PolarProjectionBJ(GetUnitLoc(GetSpellTargetUnit()), 300.00, 125.00), "war3mapImported\\IonCannonBeam.mdx" ) call AddSpecialEffectLocBJ( PolarProjectionBJ(GetUnitLoc(GetSpellTargetUnit()), 300.00, 130.00), "war3mapImported\\IonCannonBeam.mdx" ) call AddSpecialEffectLocBJ( PolarProjectionBJ(GetUnitLoc(GetSpellTargetUnit()), 300.00, 135.00), "war3mapImported\\IonCannonBeam.mdx" ) call AddSpecialEffectLocBJ( PolarProjectionBJ(GetUnitLoc(GetSpellTargetUnit()), 300.00, 140.00), "war3mapImported\\IonCannonBeam.mdx" ) call AddSpecialEffectLocBJ( PolarProjectionBJ(GetUnitLoc(GetSpellTargetUnit()), 300.00, 145.00), "war3mapImported\\IonCannonBeam.mdx" ) call AddSpecialEffectLocBJ( PolarProjectionBJ(GetUnitLoc(GetSpellTargetUnit()), 300.00, 150.00), "war3mapImported\\IonCannonBeam.mdx" ) call AddSpecialEffectLocBJ( PolarProjectionBJ(GetUnitLoc(GetSpellTargetUnit()), 300.00, 155.00), "war3mapImported\\IonCannonBeam.mdx" ) call AddSpecialEffectLocBJ( PolarProjectionBJ(GetUnitLoc(GetSpellTargetUnit()), 300.00, 160.00), "war3mapImported\\IonCannonBeam.mdx" ) call AddSpecialEffectLocBJ( PolarProjectionBJ(GetUnitLoc(GetSpellTargetUnit()), 300.00, 165.00), "war3mapImported\\IonCannonBeam.mdx" ) call AddSpecialEffectLocBJ( PolarProjectionBJ(GetUnitLoc(GetSpellTargetUnit()), 300.00, 170.00), "war3mapImported\\IonCannonBeam.mdx" ) call AddSpecialEffectLocBJ( PolarProjectionBJ(GetUnitLoc(GetSpellTargetUnit()), 300.00, 175.00), "war3mapImported\\IonCannonBeam.mdx" ) call AddSpecialEffectLocBJ( PolarProjectionBJ(GetUnitLoc(GetSpellTargetUnit()), 300.00, 180.00), "war3mapImported\\IonCannonBeam.mdx" ) call AddSpecialEffectLocBJ( PolarProjectionBJ(GetUnitLoc(GetSpellTargetUnit()), 300.00, 185.00), "war3mapImported\\IonCannonBeam.mdx" ) call AddSpecialEffectLocBJ( PolarProjectionBJ(GetUnitLoc(GetSpellTargetUnit()), 300.00, 190.00), "war3mapImported\\IonCannonBeam.mdx" ) call AddSpecialEffectLocBJ( PolarProjectionBJ(GetUnitLoc(GetSpellTargetUnit()), 300.00, 195.00), "war3mapImported\\IonCannonBeam.mdx" ) call AddSpecialEffectLocBJ( PolarProjectionBJ(GetUnitLoc(GetSpellTargetUnit()), 300.00, 200.00), "war3mapImported\\IonCannonBeam.mdx" ) call AddSpecialEffectLocBJ( PolarProjectionBJ(GetUnitLoc(GetSpellTargetUnit()), 300.00, 205.00), "war3mapImported\\IonCannonBeam.mdx" ) call AddSpecialEffectLocBJ( PolarProjectionBJ(GetUnitLoc(GetSpellTargetUnit()), 300.00, 210.00), "war3mapImported\\IonCannonBeam.mdx" ) call AddSpecialEffectLocBJ( PolarProjectionBJ(GetUnitLoc(GetSpellTargetUnit()), 300.00, 215.00), "war3mapImported\\IonCannonBeam.mdx" ) call AddSpecialEffectLocBJ( PolarProjectionBJ(GetUnitLoc(GetSpellTargetUnit()), 300.00, 220.00), "war3mapImported\\IonCannonBeam.mdx" ) call AddSpecialEffectLocBJ( PolarProjectionBJ(GetUnitLoc(GetSpellTargetUnit()), 300.00, 225.00), "war3mapImported\\IonCannonBeam.mdx" ) call AddSpecialEffectLocBJ( PolarProjectionBJ(GetUnitLoc(GetSpellTargetUnit()), 300.00, 230.00), "war3mapImported\\IonCannonBeam.mdx" ) call AddSpecialEffectLocBJ( PolarProjectionBJ(GetUnitLoc(GetSpellTargetUnit()), 300.00, 235.00), "war3mapImported\\IonCannonBeam.mdx" ) call AddSpecialEffectLocBJ( PolarProjectionBJ(GetUnitLoc(GetSpellTargetUnit()), 300.00, 240.00), "war3mapImported\\IonCannonBeam.mdx" ) call AddSpecialEffectLocBJ( PolarProjectionBJ(GetUnitLoc(GetSpellTargetUnit()), 300.00, 245.00), "war3mapImported\\IonCannonBeam.mdx" ) call AddSpecialEffectLocBJ( PolarProjectionBJ(GetUnitLoc(GetSpellTargetUnit()), 300.00, 250.00), "war3mapImported\\IonCannonBeam.mdx" ) call AddSpecialEffectLocBJ( PolarProjectionBJ(GetUnitLoc(GetSpellTargetUnit()), 300.00, 255.00), "war3mapImported\\IonCannonBeam.mdx" ) call AddSpecialEffectLocBJ( PolarProjectionBJ(GetUnitLoc(GetSpellTargetUnit()), 300.00, 260.00), "war3mapImported\\IonCannonBeam.mdx" ) call AddSpecialEffectLocBJ( PolarProjectionBJ(GetUnitLoc(GetSpellTargetUnit()), 300.00, 265.00), "war3mapImported\\IonCannonBeam.mdx" ) call AddSpecialEffectLocBJ( PolarProjectionBJ(GetUnitLoc(GetSpellTargetUnit()), 300.00, 270.00), "war3mapImported\\IonCannonBeam.mdx" ) call AddSpecialEffectLocBJ( PolarProjectionBJ(GetUnitLoc(GetSpellTargetUnit()), 300.00, 275.00), "war3mapImported\\IonCannonBeam.mdx" ) call AddSpecialEffectLocBJ( PolarProjectionBJ(GetUnitLoc(GetSpellTargetUnit()), 300.00, 280.00), "war3mapImported\\IonCannonBeam.mdx" ) call AddSpecialEffectLocBJ( PolarProjectionBJ(GetUnitLoc(GetSpellTargetUnit()), 300.00, 285.00), "war3mapImported\\IonCannonBeam.mdx" ) call AddSpecialEffectLocBJ( PolarProjectionBJ(GetUnitLoc(GetSpellTargetUnit()), 300.00, 290.00), "war3mapImported\\IonCannonBeam.mdx" ) call AddSpecialEffectLocBJ( PolarProjectionBJ(GetUnitLoc(GetSpellTargetUnit()), 300.00, 295.00), "war3mapImported\\IonCannonBeam.mdx" ) call AddSpecialEffectLocBJ( PolarProjectionBJ(GetUnitLoc(GetSpellTargetUnit()), 300.00, 300.00), "war3mapImported\\IonCannonBeam.mdx" ) call AddSpecialEffectLocBJ( PolarProjectionBJ(GetUnitLoc(GetSpellTargetUnit()), 300.00, 305.00), "war3mapImported\\IonCannonBeam.mdx" ) call AddSpecialEffectLocBJ( PolarProjectionBJ(GetUnitLoc(GetSpellTargetUnit()), 300.00, 310.00), "war3mapImported\\IonCannonBeam.mdx" ) call AddSpecialEffectLocBJ( PolarProjectionBJ(GetUnitLoc(GetSpellTargetUnit()), 300.00, 315.00), "war3mapImported\\IonCannonBeam.mdx" ) call AddSpecialEffectLocBJ( PolarProjectionBJ(GetUnitLoc(GetSpellTargetUnit()), 300.00, 320.00), "war3mapImported\\IonCannonBeam.mdx" ) call AddSpecialEffectLocBJ( PolarProjectionBJ(GetUnitLoc(GetSpellTargetUnit()), 300.00, 325.00), "war3mapImported\\IonCannonBeam.mdx" ) call AddSpecialEffectLocBJ( PolarProjectionBJ(GetUnitLoc(GetSpellTargetUnit()), 300.00, 330.00), "war3mapImported\\IonCannonBeam.mdx" ) call AddSpecialEffectLocBJ( PolarProjectionBJ(GetUnitLoc(GetSpellTargetUnit()), 300.00, 335.00), "war3mapImported\\IonCannonBeam.mdx" ) call AddSpecialEffectLocBJ( PolarProjectionBJ(GetUnitLoc(GetSpellTargetUnit()), 300.00, 340.00), "war3mapImported\\IonCannonBeam.mdx" ) call AddSpecialEffectLocBJ( PolarProjectionBJ(GetUnitLoc(GetSpellTargetUnit()), 300.00, 345.00), "war3mapImported\\IonCannonBeam.mdx" ) call AddSpecialEffectLocBJ( PolarProjectionBJ(GetUnitLoc(GetSpellTargetUnit()), 300.00, 350.00), "war3mapImported\\IonCannonBeam.mdx" ) call AddSpecialEffectLocBJ( PolarProjectionBJ(GetUnitLoc(GetSpellTargetUnit()), 300.00, 355.00), "war3mapImported\\IonCannonBeam.mdx" ) Вот я создаю 72 одинаковых эффекта на расстоянии 300 от цели, где каждый следующий эффект на 5 градусов больше предыдущего. Собственно вопрос: можно ли это как-нибудь автоматизировать? Чтобы функция сама добавляла эти 5 градусов.
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